eSAFETY WOMEN
Title: eSAFETY WOMEN
Number: 2024-1-LT02-KA210-YOU-000243179
Dates: 01/10/2024 - 31/03/2026
Main aim: To equip young women from disadvantaged backgrounds with the skills and knowledge necessary to navigate online spaces safely, recognize and respond to online gender-based violence (OGBV), and engage as informed digital citizens.
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Objectives:
1.    Equip youth, especially young women from disadvantaged groups, with critical digital and media literacy skills to safely navigate and engage in online spaces.
2.    Strengthen the capacity of these individuals to recognize, respond to, and recover from instances of OGBV and online harassment.
3.    Encourage and facilitate the active participation of youth in online discussions and civic activities, fostering their role as informed and engaged digital citizens.
4.    Develop and disseminate tools such as the e-Safety Toolkit and Card Game to educate youth about online safety and the implications of OGBV.
5.    Work towards creating online environments where all individuals, regardless of gender or background, can participate without fear of harassment or discrimination.
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Activities:
1.    Project management and implementation, dissemination.
2.    Development of a toolkit through informal and non-formal learning in Digital Literacy & online safety for migrant youth.
3.    Local trainings.
4.    International meeting in Spain.
5.    Development of e-Safety Card Game and the Handbook.
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Results:
1.    A measurable decrease in the instances of OGBV experienced by the target groups.
2.    Increased Participation: Higher levels of participation by disadvantaged youth in online forums, discussions, and civic activities.
3.    Wider recognition and understanding of the challenges of OGBV within the community, leading to more supportive and inclusive online environments.
4.    Effective use of the e-Safety Toolkit and Card Game in various settings, demonstrating their utility in educating about online safety.
5.    Enhanced self-efficacy and confidence among young women and disadvantaged youth in navigating the digital world.